Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Thelma Lewis's ship is damaged, and Thelma Lewis have to hitch-hike Thelma Lewis's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Thelma Lewis's Contacts or Allies betrays Thelma Lewis, ending Thelma Lewis's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
25 |
Switched to Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Thelma Lewis's Contacts or Allies betrays Thelma Lewis, ending Thelma Lewis's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Thelma Lewis do not know what happened to Thelma Lewis. There is a gap in Thelma Lewis's memory. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Thelma Lewis aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |