Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Birth or Death involving a family member or close friend. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Scout (Courier). |
4 |
32 |
Wa-abwob Atwa's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wa-abwob Atwa fail to help. Gain an Enemy. |
4 |
32 |
Wa-abwob Atwa's ship is damaged, and Wa-abwob Atwa have to hitch-hike Wa-abwob Atwa's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |