Senior Crewman Walter McNamara  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 32 F 5 (-1) 6 (0) 6 (0) 7 (0) 8 (0) 9 (1)566789
Refined, Paces
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics 0
Deception 1
Drive 0
Electronics 0
Engineer 0
Language 0
Mechanic 1
Pilot 0
Recon 0
Seafarer 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 02
Merchant Merchant Marine Senior Crewman11
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Bob Broderib Contact 1 1 5 1 Ziadd (M/75)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 20 Victim of a crime
1 21 Dropped out of the merchant academy.
2 21 Became a Citizen (Colonist).
2 23 Walter McNamara learn something Walter McNamara should not have – a corporate secret, a political scandal – which Walter McNamara can profit from illegally.
3 25 Continued as Citizen (Colonist).
3 27 A revolution, attack or other unusual event throws Walter McNamara's life into chaos, forcing Walter McNamara to leave the planet.
4 27 Failed to qualify for Marine Support (Marine).
4 27 Submitted to the draft.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Make an unexpected connection outside Walter McNamara's normal circles. Gain a Contact.
4 31 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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