Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Watpabe's trade routes and contacts, forcing Watpabe to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Journalist (Entertainer). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
29 |
Watpabe do not know what happened to Watpabe. There is a gap in Watpabe's memory. |