Senior Crewman Wendy Gardiner  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 32 F 5 (-1) 5 (-1) 4 (-1) 7 (0) 10 (1) 8 (0)5547A8
Nimble, Does what is necessary or right
 
Skills
Astrogation 0
Athletics 0
Electronics 0
Gun Combat 0
Mechanic 1
Pilot (Capital Ships) 1
Stealth 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Wanderer 02
Drifter Scavenger 01
Merchant Merchant Marine Senior Crewman11
 
Name Type Affinity Enmity Power Influence Species
Anne Owens Contact 1 2 4 0 Geonee (F/14)
Anne Owens gains in power.
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Wendy Gardiner have no idea what happened to Wendy Gardiner – they found Wendy Gardiner's ship drifting on the fringes of friendly space.
2 21 Became a Drifter (Wanderer).
2 23 Offered job by a patron. Now owe him a favor.
3 25 Failed to qualify for Naval Academy (Military Academy).
3 25 Switched to Drifter (Scavenger).
3 26 Wendy Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 26 Failed to qualify for Merchant Marine (Merchant).
4 26 Returned to Drifter (Wanderer).
4 28 Wendy Gardiner do not know what happened to Wendy Gardiner. There is a gap in Wendy Gardiner's memory.
5 28 Failed to qualify for Merchant Marine (Merchant).
5 28 Submitted to the draft.
5 28 Became a Merchant (Merchant Marine) with the new title Crewman.
5 31 Make an unexpected connection outside Wendy Gardiner's normal circles. Gain a Contact.
5 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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