Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Wendy Gardiner have no idea what happened to Wendy Gardiner – they found Wendy Gardiner's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
25 |
Failed to qualify for Naval Academy (Military Academy). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
26 |
Wendy Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Returned to Drifter (Wanderer). |
4 |
28 |
Wendy Gardiner do not know what happened to Wendy Gardiner. There is a gap in Wendy Gardiner's memory. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Make an unexpected connection outside Wendy Gardiner's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |