Lieutenant Willie Saxon  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 32 F 7 (0) 8 (0) 2 (-2) 10 (1) 7 (0) 11 (1)782A7B
Credible, Risk-Taking, Envious
 
Skills
Admin 1
Deception 0
Drive 0
Flyer (Wing) 1
Gun Combat 0
Language 0
Leadership 1
Mechanic 2
Melee (Blade) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Engineer/Gunner Lieutenant3 / 03
 
Name Type Affinity Enmity Power Influence Species
Kate-abab Tesda Enemy 1 4 4 6 Bwap (F/83)
Relationship altered.
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Became a Drifter (Wanderer).
1 20 Willie Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 21 Willie Saxon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 24 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
2 24 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
3 24 Continued as Navy (Engineer/Gunner).
3 28 Commanding officer takes an interest in Willie Saxon's career.
3 28 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
4 28 Continued as Navy (Engineer/Gunner).
4 32 Special assignment or duty on board ship.
4 32 Forced to muster out.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙