Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Zada Watts out of business. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Zada Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Opponents of Zada Watts's belief system ambush Zada Watts. |
3 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
28 |
Switched to Merchant (Free Trader). |
4 |
31 |
A good deal ensures Zada Watts is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |