Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Agatha Robson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Agatha Robson's Contacts or Allies betrays Agatha Robson, ending Agatha Robson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
24 |
Political upheaval strikes Agatha Robson's homeworld, and Agatha Robson is caught up in the revolution. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
29 |
Failed to qualify for Law Enforcement (Agent). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Agatha Robson's work ends up coming home with Agatha Robson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |