Albertine Christie  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 33 F 6 (0) 10 (1) 2 (-2) 9 (1) 7 (0) 9 (1)6A2979
Inventive, Obese, Immature
 
Skills
Animals 0
Art (Performing) 0
Athletics 0
Carouse 0
Drive 0
Jack-of-All-Trades 1
Melee 0
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Drifter Wanderer 02
Citizen Colonist 11
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Became a Drifter (Barbarian).
1 20 Spend time with an alien race. Gain a contact.
2 22 Continued as Drifter (Barbarian).
2 23 Suffer from a life-threatening illness.
3 23 Failed to qualify for Intelligence (Agent).
3 23 Switched to Drifter (Wanderer).
4 27 Continued as Drifter (Wanderer).
4 29 Lightly injured, no permanent damage. Fully recovered.
5 29 Became a Citizen (Colonist).
5 32 Albertine Christie's business expands, Albertine Christie's corporation grows, or the colony thrives.
5 33 Promoted to Citizen (Colonist) rank 1.
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