Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Alikiish Ierla's ship is damaged, and Alikiish Ierla have to hitch-hike Alikiish Ierla's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
25 |
Alikiish Ierla is ordered to take part in a black ops mission that goes against Alikiish Ierla's conscience. Gain the lone survivor as an Enemy. |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Alikiish Ierla come into conflict with a splinter group Alikiish Ierla's own religion which maintains Alikiish Ierla's version is the wrong one. Gain 3 Rivals. |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
30 |
Lightly injured, no permanent damage. Fully recovered. |