Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Annabell McLelland have no idea what happened to Annabell McLelland – they found Annabell McLelland's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies that Annabell McLelland easily defeat. |
2 |
23 |
Gain Enemy if Annabell McLelland don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Annabell McLelland do not know what happened to Annabell McLelland. There is a gap in Annabell McLelland's memory. |
4 |
29 |
Became a Rogue (Thief). |
4 |
30 |
A police detective or rival criminal forces Annabell McLelland to flee and vows to hunt Annabell McLelland down. Gain an Enemy. |