Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Antargvue Duzsaer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
23 |
Make a breakthrough in Antargvue Duzsaer's field. |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
25 |
Antargvue Duzsaer's work is sabotaged by unknown parties. Antargvue Duzsaer may salvage what Antargvue Duzsaer can and give up. |
4 |
25 |
Returned to Merchant (Merchant Marine). |
4 |
29 |
Antargvue Duzsaer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |