Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Imperial trade restrictions force Arlie Hutchinson out of business. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
23 |
Public opinion turns on Arlie Hutchinson. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Arlie Hutchinson's Contacts or Allies betrays Arlie Hutchinson, ending Arlie Hutchinson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
30 |
Arlie Hutchinson manipulate and charm Arlie Hutchinson's way through high society. Gain a Rival and an Ally. |