Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Atha Fawns foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Refuse to abuse Atha Fawns's position for profit. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Atha Fawns do not know what happened to Atha Fawns. There is a gap in Atha Fawns's memory. |
5 |
29 |
Failed to qualify for Flight (Navy). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Atha Fawns's Contacts or Allies betrays Atha Fawns, ending Atha Fawns's career. That Contact or Ally becomes a Rival or Enemy. |