Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Injured. |
3 |
23 |
Failed to qualify for Journalist (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
A series of bad deals and decisions force Atha Mathew into bankruptcy. Atha Mathew salvages what Atha Mathew can. |