Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Drafted into Infantry |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Scarred. |
3 |
25 |
Failed to qualify for Corporate (Citizen). |
3 |
25 |
Returned to Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Aurore Douglas's Contacts or Allies betrays Aurore Douglas, ending Aurore Douglas's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
28 |
Became a Merchant (Broker). |
5 |
31 |
Make an unexpected connection outside Aurore Douglas's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |