Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Ava Montgomery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Agent (Intelligence). |
3 |
22 |
Nearly killed. Owe 22,500 for medical bills. |
3 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
25 |
Voluntarily left Intelligence |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
A series of bad deals and decisions force Ava Montgomery into bankruptcy. Ava Montgomery salvages what Ava Montgomery can. |
5 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
28 |
Ava Montgomery secretly provide religious rites for a dying leader or noble, although they do not share Ava Montgomery's faith. Gain an Ally in the family and a Rival who disagrees with Ava Montgomery's choice. |