Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
When dealing with an alien race, Avery Payne botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
25 |
Voluntarily left Courier |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A good deal ensures Avery Payne is living the high life for a few years. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |