Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Bessie Costigan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Bessie Costigan's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Returned to Drifter (Wanderer). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |