Crewman Bettie Mcarty  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 33 F 7 (0) 6 (0) 2 (-2) 7 (0) 4 (-1) 10 (1)76274A
Sagely, Reactionary
 
Skills
Carouse 0
Deception 0
Drive 0
Gambler 1
Persuade 0
Recon 0
Science (Life Sciences) 0
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Became a Drifter (Wanderer).
1 22 Bettie Mcarty do not know what happened to Bettie Mcarty. There is a gap in Bettie Mcarty's memory.
2 22 Failed to qualify for Scientist (Scholar).
2 22 Continued as Drifter (Wanderer).
2 25 Gained a contact.
3 26 Continued as Drifter (Wanderer).
3 29 Bettie Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
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