Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Blanch Xavier learn something Blanch Xavier should not have – a corporate secret, a political scandal – which Blanch Xavier can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Blanch Xavier's Contacts or Allies betrays Blanch Xavier, ending Blanch Xavier's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |