Crewman Blanch Xavier  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 33 F 10 (1) 12 (2) 10 (1) 7 (0) 3 (-1) 8 (0)ACA738
Short-tempered
 
Skills
Admin 0
Advocate 0
Broker 0
Diplomat 1
Electronics 0
Flyer 0
Leadership 0
Profession (Colonist) 0
Science (Social Sciences/History) 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Ouida Crowle Contact 2 1 3 1 Ronnin (F/44)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Blanch Xavier learn something Blanch Xavier should not have – a corporate secret, a political scandal – which Blanch Xavier can profit from illegally.
1 22 Gain a criminal contact.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3 25 Became a Drifter (Scavenger).
3 29 Betrayed by a friend. One of Blanch Xavier's Contacts or Allies betrays Blanch Xavier, ending Blanch Xavier's career. That Contact or Ally becomes a Rival or Enemy.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
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