Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Bulah May do not know what happened to Bulah May. There is a gap in Bulah May's memory. |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Bulah May run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A good deal ensures Bulah May is living the high life for a few years. |