Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Surveyor (Scout). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Survived a risky adventure but gained nothing. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Carolina McMillan's Contacts or Allies betrays Carolina McMillan, ending Carolina McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Rogue (Enforcer). |
4 |
30 |
Carolina McMillan spend months in the dangerous criminal underworld. |