Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Carolyn Barrett's job. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Betrayed by a friend. One of Carolyn Barrett's Contacts or Allies betrays Carolyn Barrett, ending Carolyn Barrett's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Surveyor (Scout). |
3 |
22 |
Continued as Drifter (Barbarian). |
3 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
25 |
Carolyn Barrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Became a Scholar (Physician). |
5 |
28 |
Nearly killed. Owe 6,250 for medical bills. |
6 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
30 |
A sudden war destroys Carolyn Barrett's trade routes and contacts, forcing Carolyn Barrett to flee that region of space. |
6 |
30 |
Gain rebels as Enemy |