Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Christie Howell's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Imperial trade restrictions force Christie Howell out of business. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Christie Howell's Contacts or Allies betrays Christie Howell, ending Christie Howell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Scout (Surveyor). |
4 |
29 |
Christie Howell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Christie Howell fail to help. Gain an Enemy. |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Scout (Explorer) with previous rank. |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |