Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Clifford Jones botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Clifford Jones have no idea what happened to Clifford Jones – they found Clifford Jones's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Clifford Jones's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clifford Jones fail to help. Gain an Enemy. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A sudden war destroys Clifford Jones's trade routes and contacts, forcing Clifford Jones to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Clifford Jones do not know what happened to Clifford Jones. There is a gap in Clifford Jones's memory. |