Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Join a social movement. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Connie Adams's work ends up coming home with Connie Adams, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Connie Adams's ship is damaged, and Connie Adams have to hitch-hike Connie Adams's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
26 |
Became a Drifter (Barbarian). |