Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Public opinion turns on Coral Dickman. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Coral Dickman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
21 |
Failed to qualify for Corporate Agent (Agent). |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
22 |
Coral Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
24 |
Coral Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
26 |
Voluntarily left Missionary/Humanitarian |
5 |
26 |
Failed to qualify for Free Trader (Merchant). |
5 |
26 |
Switched to Drifter (Barbarian). |
5 |
30 |
Attacked by enemies that Coral Dickman easily defeat. |
5 |
30 |
Gain Enemy if Coral Dickman don't already have one. |
5 |
30 |
Promoted to Drifter (Barbarian) rank 1. |