Deann Harper  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 33 F 8 (0) 5 (-1) 8 (0) 7 (0) 7 (0) 7 (0)858777
Sparse hair on head, Hooked nose, Constantly bites inner cheek
 
Skills
Art (Performing) 0
Astrogation 0
Engineer (Power) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Blade) 1
Melee (Fencing) 1
Pilot 0
Recon 3
Science (Space Sciences) 0
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Army Infantry Lance Corporal12
Army Cavalry Lance Corporal11
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Artie Weakman Enemy 0 3 1 2 Tapazmal (F/45)
Artie Weakman gained power at the expense of a third party who now blames the character.
Hector Parlow Contact 1 1 4 0 Irhadre (M/49)
Arvilla Simmons Enemy 0 1 0 1 Tapazmal (F/18)
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Injured. Fully recovered. Owe 5,000 for medical bills.
2 19 Became a Army (Infantry) with the new title Private.
2 20 Assigned to a planet with a hostile or wild environment.
2 23 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 23 Attempted to change assignments.
3 23 Switched to Army (Cavalry) with previous rank.
3 25 Thrown into a brutal ground war
4 27 Attempted to change assignments.
4 27 Returned to Army (Infantry).
4 29 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 29 Gain rebels as Enemy
5 29 Switched to Scout (Courier) with previous rank.
5 30 Deann Harper's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
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