Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Delphine Hoffman is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Delphine Hoffman's normal circles. Gain a Contact. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
27 |
Caught cheating in some fashion, advancing Delphine Hoffman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
27 |
An expedition or voyage goes wrong, leaving Delphine Hoffman stranded in the wilderness. |
3 |
27 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |