Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Dulcie Withers's work ends up coming home with Dulcie Withers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Dulcie Withers's Contacts or Allies betrays Dulcie Withers, ending Dulcie Withers's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Pirate (Rogue). |
4 |
24 |
Continued as Drifter (Barbarian). |
4 |
25 |
Suffer from a life-threatening illness. |
4 |
28 |
Forced to muster out. |
5 |
28 |
Failed to qualify for Scientist (Scholar). |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
30 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |