Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Imperial trade restrictions force E-ke out of business. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Flight). |
3 |
26 |
E-ke foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Flight). |
4 |
31 |
Refuse to abuse E-ke's position for profit. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |