Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Emmer Cunningham spend a great deal of time on the fringes of Charted Space. |
2 |
20 |
Emmer Cunningham's ship is damaged, and Emmer Cunningham have to hitch-hike Emmer Cunningham's way back across the stars to the nearest scout base. |
2 |
20 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
23 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Emmer Cunningham's scout ship. |
4 |
27 |
Voluntarily left Courier |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
During a battle, defeat or victory depends on Emmer Cunningham's actions. Emmer Cunningham actions lead to an honorabe discharge. |