Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Eve Perry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eve Perry fail to help. Gain an Enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Eve Perry's ship is damaged, and Eve Perry have to hitch-hike Eve Perry's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
28 |
Unit is slaughtered in a disastrous battle, for which Eve Perry blame Eve Perry's commander. Gain commander as Enemy. |
5 |
28 |
Failed to qualify for Corporate Agent (Agent). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
29 |
Betrayed by a friend. One of Eve Perry's Contacts or Allies betrays Eve Perry, ending Eve Perry's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
29 |
Became a Merchant (Free Trader). |
6 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
33 |
Promoted to Merchant (Free Trader) rank 1. |