Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Fleta Sapping's Contacts or Allies betrays Fleta Sapping, ending Fleta Sapping's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Fleta Sapping's Contacts or Allies betrays Fleta Sapping, ending Fleta Sapping's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Birth or Death involving a family member or close friend. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
33 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |