Crewman Frank Griffiths  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 33 F 6 (0) 6 (0) 4 (-1) 5 (-1) 8 (0) 4 (-1)664584
Orcish
 
Skills
Animals 0
Athletics 0
Drive 0
Melee 0
Persuade 1
Recon 0
Science (Life Sciences) 0
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Drifter Barbarian 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Orlo Askew Enemy 0 3 2 1 Yilean (M/52)
Orlo Askew gains in power.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Life ruined by a criminal gang. Gain the gang as an Enemy
2 21 Failed to qualify for Corporate Agent (Agent).
2 21 Became a Drifter (Barbarian).
2 22 Frank Griffiths run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 22 Failed to qualify for Scientist (Scholar).
3 22 Submitted to the draft.
3 22 Became a Merchant (Merchant Marine) with the new title Crewman.
3 24 Given advanced training in a specialist field
4 26 Continued as Merchant (Merchant Marine).
4 30 Embroiled in legal trouble.
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