Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A sudden war destroys Grace McKinnon's trade routes and contacts, forcing Grace McKinnon to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |