Gracie Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 33 F 5 (-1) 6 (0) 5 (-1) 7 (0) 3 (-1) 10 (1)56573A
Always has cold hands, Sneaky, Faith in self
 
Skills
Athletics 0
Drive 0
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Melee 0
Profession (Worker/Religion) 1
Recon 0
Stealth 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Drifter Barbarian 03
Navy Flight Crewman01
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Forced out after co-operating with military investigation in commanding officer's illegal activity.
2 20 Became a Drifter (Barbarian).
2 23 Good fortune
3 24 Continued as Drifter (Barbarian).
4 28 Voluntarily left Barbarian
4 28 Failed to qualify for Explorer (Scout).
4 28 Submitted to the draft.
4 28 Became a Navy (Flight) with the new title Crewman.
4 29 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 29 Failed to qualify for Merchant Academy.
5 29 Returned to Drifter (Barbarian).
5 32 Gracie Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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