Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Greta Watts to flee and vows to hunt Greta Watts down. Gain an Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Good fortune |
3 |
23 |
Continued as Scout (Courier). |
3 |
26 |
Greta Watts's ship is damaged, and Greta Watts have to hitch-hike Greta Watts's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
26 |
Failed to qualify for Corporate (Citizen). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Greta Watts's Contacts or Allies betrays Greta Watts, ending Greta Watts's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Scholar (Scientist). |
5 |
30 |
Gained a contact. |