Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Harper Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
23 |
A crime lord considers Harper Martin his protégé. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Continued as Rogue (Thief). |
3 |
26 |
Birth or Death involving a family member or close friend. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Voluntarily left Thief |
4 |
28 |
Became a Entertainer (Performer). |
4 |
29 |
Criticised a questionable political leader on Harper Martin's homeworld, causing his downfall. Gain an Enemy |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |