Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Hayel Hehael's ship is damaged, and Hayel Hehael have to hitch-hike Hayel Hehael's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Hayel Hehael's Contacts or Allies betrays Hayel Hehael, ending Hayel Hehael's career. That Contact or Ally becomes a Rival or Enemy. |