Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Henriette Desmond is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Henriette Desmond's scout ship is one of the first on the scene to rescue the survivors of a disaster but Henriette Desmond fail to help. Gain an Enemy. |
2 |
22 |
Psychologically damaged by Henriette Desmond's time in the scouts. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Continued as Scout (Courier). |
3 |
27 |
Gained a contact. |
4 |
29 |
Voluntarily left Courier |
4 |
29 |
Failed to qualify for Corporate Agent (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A good deal ensures Henriette Desmond is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |