Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Law Enforcement (Agent). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Navy (Flight) with the new title Crewman. |
3 |
24 |
Hulda Maltby is blamed for an accident that causes the death of several crew members. Hulda Maltby's guilt drives Hulda Maltby to excel. |
4 |
24 |
Became a Merchant (Free Trader). |
4 |
26 |
Imperial trade restrictions force Hulda Maltby out of business. |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
29 |
Suffer from a life-threatening illness. |
6 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
31 |
Study Drive (Mole) as a hobby. |
6 |
33 |
Graduated with honors. |