4th Officer Inez McKee  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 33 F 9 (1) 7 (0) 9 (1) 9 (1) 11 (1) 5 (-1)9799B5
Neurotic, Overwhelming
 
Skills
Admin 0
Animals 0
Art (Performing) 0
Astrogation 1
Broker 1
Carouse 0
Deception 0
Drive 0
Gun Combat (Archaic) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Small Craft) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Merchant Merchant Marine 4th Officer23
 
Name Type Affinity Enmity Power Influence Species
Clifton Andrew Contact 1 1 0 0 Darmine (M/49)
Ara Weakman Enemy 1 3 2 1 Ne Kraeda ren Kelva (F/39)
Ara Weakman gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 21 Failed to qualify for Courier (Scout).
2 21 Submitted to the draft.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Make an unexpected connection outside Inez McKee's normal circles. Gain a Contact.
2 25 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 25 Continued as Merchant (Merchant Marine).
3 28 Moved to a new world.
3 29 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 29 Continued as Merchant (Merchant Marine).
4 30 A sudden war destroys Inez McKee's trade routes and contacts, forcing Inez McKee to flee that region of space.
4 30 Gain rebels as Enemy
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