Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Iona Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
24 |
Iona Fabble learn something Iona Fabble should not have – a corporate secret, a political scandal – which Iona Fabble can profit from illegally. |
3 |
24 |
Gain a criminal contact. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Iona Fabble's business expands, Iona Fabble's corporation grows, or the colony thrives. |
4 |
31 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |