Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Katharine Banks's scout ship. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Katharine Banks's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Katharine Banks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Switched to Scout (Courier) with previous rank. |
4 |
27 |
Katharine Banks survey an alien world. |
5 |
29 |
Continued as Scout (Courier). |
5 |
30 |
Katharine Banks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Katharine Banks fail to help. Gain an Enemy. |
5 |
30 |
Psychologically damaged by Katharine Banks's time in the scouts. |