Crewman Kekar Man  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 33 F 12 (2) 8 (0) 7 (0) 9 (1) 10 (1) 6 (0)C879A6
Enduring
 
Skills
Admin 0
Animals 0
Athletics 0
Drive 0
Jack-of-All-Trades 1
Pilot 0
Recon 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Navy Line/Crew Crewman01
 
Name Type Affinity Enmity Power Influence Species
Arkar Gu Contact 2 0 2 0 Vilani, Imperium (F/32)
Arkar Gu is a questionable figure such as a criminal, pirate or disgraced noble.
Khamlagem Gagkha Enemy 0 5 0 2 Vilani, Imperium (M/77)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Kekar Man learn something Kekar Man should not have – a corporate secret, a political scandal – which Kekar Man can profit from illegally.
1 20 Gain a criminal contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Life ruined by a criminal gang. Gain the gang as an Enemy
3 26 Failed to qualify for Ground Assault (Marine).
3 26 Submitted to the draft.
3 26 Became a Navy (Line/Crew) with the new title Crewman.
3 30 Contact with Government.
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