Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Kenzi Atkins far from home. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Kenzi Atkins's normal circles. Gain a Contact. |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Kenzi Atkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
30 |
Suffer from a life-threatening illness. |