Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Kizzie Gray's time in the scouts. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Kizzie Gray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
23 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Navy (Flight) with previous rank. |
3 |
24 |
During a battle, defeat or victory depends on Kizzie Gray's actions. The ship suffers severe damage and Kizzie Gray is blamed for the disaster. Kizzie Gray is court - martialled and discharged. |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
26 |
Encounter a Psionic institute. |
4 |
26 |
Tested for psionic powers |
5 |
28 |
Became a Psion (Adept). |
5 |
31 |
A new romantic starts. Gain an Ally. |