Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Study Science (Physical Sciences/Jump Space Physics) as a hobby. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Kon Rall's Contacts or Allies betrays Kon Rall, ending Kon Rall's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Army (Infantry) with previous rank. |
5 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
29 |
Gain rebels as Enemy |
6 |
29 |
Failed to qualify for Law Enforcement (Agent). |
6 |
29 |
Returned to Drifter (Wanderer). |
6 |
30 |
Attempted a risky adventure and was sent to prison. |